A complete guide to Axie Infinity’s Axies – stats, classes, body parts and abilities explained.
There is a lot to understand about Axies before you start playing the game. We will try give you a brief summary about their classes, stats, body parts and abilities as it is all very important to know when building your pve or pvp Axie teams. We will analyze all of those 4 traits one by one and explain their importance for the gameplay.
In Axie Infinity, each Axie has the following attributes that give it power:
- 1 base class that describes the Axie’s core affinities and stats
- 6 body parts that gives Axies bonuses and stats
- Up to 22 different abilities that are unlocked and tied with body parts
As one would expect, this creates… a lot of combinations. So let’s dive into it.
Axie Infinity Classes
There are 9 different classes in Axie Infinity, and all of them have different strengths and weaknesses. Think of it as a simplified version of Pokémon cards’ strengths and weaknesses by their type.
Unlike Pokémon, Axie classes are divided into 3 groups:
|Group 1||Group 2||Group 3|
Each group of classes has a +/- 15% bonus / weakness against all classes from another group. Axies with classes in the same group don’t have any +/- bonus when attacking or defending an Axie from the same group.
Sounds confusing? Let’s do a simple example:
Example 1: Beast Axie vs Reptile vs Aquaic
- A Beast class Axie has 15% bonus when attacking or defending against Reptile class Axie,
- …but 15% weakness when attacking or defending against Aquaic class Axie;
Example 2: Bird Axie vs Bug vs Plant
- A Bird class Axie has 15% bonus when attacking or defending against a Bug class Axie,
- … but 15% weakness when attacking or defending against Plant class Axie
💡 Mech, Dusk and Dawn classes are considered 3 secret classes which are more rare and valuable. If you get an Axie with one of these classes keep it around.
In addition to their base class, Axies have four stats that describe their fighting capabilities:
- Health – increases your Axies hit points and the amount of damage your Axie can take before getting knocked out
- Speed – determines the turn order (highest speed goes first) and reduces how often your Axie can get critically hit when defending
- Skill – adds damage when Axie plays multiple cards (moves) at once – called combo attacks
- Morale – increases critical hit chance when attacking and makes entering and making “last stand” turns more often
Axie’s class determines the base stats your Axie gets. Each Axie gets a total of 140 base stat and they are distributed across the four stats.
The table below describes the Axie stat distribution across classes:
Each Axie also has 6 different body parts all of which give bonuses to an Axie depending on a class each part has – each part has a total bonus of 4 ( so 6 parts x 4 stats bonus) which gives a total of 164 points in stats distribution to each Axie.
As we just mentioned, each Axie has exactly 6 parts:
All of them affect Axie total stats distribution (by +4 stat each) and each of them has a class type (6 body parts means maximum 6 different body parts classes and a minimum of a 1 type class); but only 4 of them generate an ability an Axie can use (so affect move sets) – those 4 are: horns, mouths, backs and tails.
Stats distribution that each part per class gives are:
- Plant = 3 HP + 1 Morale
- Aqua = 3 Speed + 1 HP
- Reptile = 3 HP + 1 Speed
- Beast = 3 Morale + 1 Speed
- Bug = 3 Morale + 1 HP
- Bird = 3 Speed + 1 Morale
Abilities (also called Cards)
As we already mentioned, there are 4 body parts that affect cards that each Axie gets, each body part gives 1 card. There is a total of 22 ability cards per Axie class:
- 6 for horns
- 6 for backs
- 6 for tails
- 4 for mouths
6 total classes with ability cards with 22 cards each gives 132 unique abilities which Axies can have – 3 other classes which don’t have them yet will probably get them in the future so that gives a total of 198 possible different cards for now.
Each card also has 1 or 0 type of energy usage per turn. Energy cost is the Energy required to use the card It is charged each turn and the card is used as long it doesn’t exceed the Energy it has been accumulated. You can use more cards on an Axie in a single turn so energy usage tactics are important when battling.
Every card has different value as some moves are better and more preferred and some are worse and less preferred (you can see current cards tiers here). Here are all of 22 Beast class moves so you can see how cards look like and what abilities they give:
So what do you actually see when looking at the cards? Above the card you can see the body part that the particular card belongs to. Upper left you can see the energy cost (always 1 or 0), below that is an Attacking power, after that Shield and at the bottom the effects the card gives. Attacking power is the damage Axie does per attack and the shield is damage reduction from opponents Axie attack before you start losing your hit points.
First thing to know is that Axies get extra 15% bonus (so max possible bonus is actually 30%) when using the card (skill) that is the same class as is the Axie (each skill comes from different body part and each body part has its own class – read until the end of the article to understand what that actually means).
Second thing is that Mech, Dusk and Dawn classes still don’t have their cards (so the same class type of move) and as such can’t get the extra 15% bonus, but luckily they can use the cards from the same group (so Mech can use Beast and Bug cards) to get the half of a bonus, so 7.5% bonus for using the same class group moves. They will also get their own moves in the future but it is unknown when and what will those be.
There is still a lot to know and understand when playing and trading with Axies (like popular builds, rarity and value, breeding etc.) but we hope this article cleared the confusion in your head as to what and where to look for and how to pick your Axie for PvP and PvE battling. Good luck and have fun Lunacians.