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    Alien Worlds.io announces near, medium and long term plans

    In a public announcement shared on Medium today, the Alien Worlds team shared their near and medium term plans for the game, including a few notes on launch prices and happenings around TLM’s Binance listing.

    Alien Worlds road map

    Near term

    Near-medium term

    • Re-build of existing user interface at play.alienworlds.io and integration with other existing UIs (teleport.alienworlds.io; council.alienworlds.io)
    • Shining of Minions and Weapons
    • Further gamer support processes introduced

    Medium term

    • Integration with non-blockchain games via modding servers
    • Launch of fighting game, where gamers can work out new tactics and use their NFTs to increase their power in the metaverse
    • Roadmap for subsequent user interface releases

    Medium-long term

    • Introduction of Quests, in conjunction with IP and game extensions
    • Further features of land roadmap introduced
    • UI enhancements progress
    • Planets will be more and more free to control their own destiny — anything could happen!

    Long term

    • Remainder of land roadmap introduced
    • Release of further Quests which allow gamers to use further NFTs
    • Continual user interface enhancements
    • Alien Worlds metaverse is envisaged to keep expanding as other projects, gaming communities and use-cases are incentivised to onboard, so as to participate in the metaverse’s compelling tokenomics

    A note on Alien Worlds pricing on Binance

    Alien Worlds Planets

    Trilium (TLM) was made available for registered users to farm on Binance Launchpool from 7 April 2021 and TLM pairs began trading on Binance from 13 April 2021 to allow gamers to acquire TLM. This was the first time Alien Worlds partnered with any exchange to arrange for a trading pair.

    Earlier in April, we opened the Teleport functionality which allows explorers of the metaverse to take their Trilium onto whichever chain most suits their needs — often, WAX and Binance Smart Chain for gaming, and Ethereum for storage.

    In the early morning of 7 April 2021 UTC, we became aware that gamers had deposited TLM earned through mining and teleported from WAX onto BSC, into a small Chinese crypto exchange called MXC.

    It appears that a maximum of 4,948,790 TLM had been taken from the WAX blockchain through the teleport to chains used by MXC, so it seems that no more than this number were even conceivably on MXC, and in reality probably far fewer. Volumes reported on MXC may not have been reliable as very little information is public regarding this exchange.

    We de-activated the Teleport functionality when we discovered Trilium being quoted on MXC at a price that would have put TLM market cap (circulating supply at launch) at more than $31 billion.

    When TLM pairs started trading on Binance, the market re-valued Trilium to a level where the market cap (based on circulating supply) is comfortably in the league table of similar projects, for example as defined by Coinmarketcap’s Collectibles & NFTs ranking. Since the launch on Binance, there is sufficient TLM available so that everyone who wants TLM — for example to stake to a Planet DAO and impact governance of the Planet’s treasury — can get it.

    For clarity, neither private sale investors, nor the team (who indeed remain on a cliff with no liquid tokens at this time), nor the project itself, traded TLM unduly after the Binance launch. All these parties were bound by legal contracts, and in some cases smart contracts, that defined the permitted token release over time. This has been published in the Token Release Schedule, which we understand is very much in line with other projects and represents a standard release schedule.

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