One of the most exciting aspects of Jurassic World Alive is the willingness on the part of Ludia to learn our thoughts and use them in growing the game. It’s a quality that does indeed set them apart from other AR and Geolocation games. So for me, one of the most exciting things to do is to speculate about future potential improvements.
Some of these enhancements come with a little knowledge from digging through the code and we’re pretty confident they are indeed coming. Some of them are more wish-list items we’ve all discussed on the Metahub team.
But one thing is for certain: we think these enhancements would make the game better.
#1) The VIP Elephant In The Room
We know from previous updates that Ludia is listening to what we have to say. They decimated the raptor meta. They brought flyers to us when we wanted flying dinosaurs. They improved on PvE experiences with strike events, added chests to help the coin economy, and they fixed special event supply drop distribution so that those not near parks could still get featured dinosaurs. But one complaint they haven’t yet addressed is the desire for improvement to the VIP rewards.
Alas, maybe that is because of what they have in store. We’ve found some interesting things in the code that we speculate are leading to a radar or alert system for VIP members. You heard me right.
It’s possible that Ludia is working towards setting up a nearby alert for those with VIP to notify them of a nearby epic spawn. This would be awesome. And I hope they do it.
#2) Scent Deals In Store
I was thrilled to see the scents priced relatively reasonably in the in-game store. One of the things we were hoping for as improvements are implemented are more cheap options for items that can be purchased with hard cash. Free-to-play players may only get 10 or 20 bucks in hard cash each day. So the chances of them waiting 500 days to have 5000 hard cash and then blow it all on an Epic incubator are pretty slim. The cash takes too long to earn for that type of usage.
But 50 hard cash for a pack of 5 common scents? That we can get behind.
But we’re very hopeful that the other scents too will go on “sale” at some point. It’d be so excellent to see 2 for 1 sales on Epic scents, or big packages of scents that can be purchased in store (say 3 epics, 5 rares, and 20 commons).
In addition to the awesome scents we’ve been seeing, we’d love to see some special darts. Perhaps these darts guarantee higher DNA rates, or maybe they are geared towards improved darting on certain dinosaurs. Maybe even a scope that gets you closer to the dinosaurs with your drone.
We have found some evidence of special darts in the code, and we’re looking forward to what these might be!
Of course, with special darts comes (hopefully) improved bag sizes. I think this improved bag size should be standard with VIP but that’s just my opinion.
#4) Legit Treasure Chests
There’s something about a lottery ticket that is so exciting. It’s that unknown element, that potential of something huge. And treasure chests, in my opinion, should be improved to implement this element of the unknown.
I appreciate the coins in the chests, for sure. But I’d almost rather a variable amount of coins (with some logical minimum) for the chance of something huge. Maybe a premium incubator? Maybe a few Epic scents? Maybe even a 10x the amount of coins (with some really rare 1% or less chance of finding that). I’d just love to see treasure chests have a small probability of larger rewards and a little more variation.
#5) Battle Stabilization
Although I appreciate the fact that matches are not set in stone in Jurassic World Alive, I have to agree that occasionally the random number generator system can be frustrating. Good players can go on a losing streak and end up with far lower rankings, and this is frustrating for anyone.
What we’d rather not see is a complete elimination of randomness in games. It’s certainly boring to see your going to lose as a forgone conclusion when the other team is simply better. But what we might prefer is just a little lessening of the random nature of matches.
A reduction in base crit chance from 5% to 1%, perhaps a reduction in the crit chance of those dinosaurs with 20% and above (down to 5%) and a boost in their stats would provide a little more consistent results. I’ll take guaranteed health any day over the potential for one big hit, because invariably I won’t get that hit in a string of matches when I really needed it.
And of course, we’d love to see the balancing continue. The tank meta seems to be at least slightly less prevalent with the boosts to DOT. I would like to see more from the sauropods (like Gigaspikasaurus and Nodopatotitan). And I’d like to see the flyers more involved in the meta.
All in all, we’re seeing a lot of great things from Ludia and hope to see more. I don’t know about you, but we here at Metahub are very much looking forward to the continued improvements to this game.