Please Note: This is probably the hardest strike event we’ve seen. At face value, it may not feel that way, but remember you only get a team of four to beat two level 30 dinos. This might prove itself to be nearly impossible for lower level players in a way that the single step level 30 dinos were not impossible, because there’s a big difference between beating one level 30 dinosaur with four of your own, and beating two level 30 dinosaurs. The same “be faster and hit hard” mentality won’t work when facing two dinosaurs at this level (especially when one has swap-in Invincibility).
Long Invincibility: 100% Shield for 2 turns. (Cooldown: 4 turns)
Rampage: Deal 2x Damage. (Cooldown: 1 turn)
Short Defense: Deal 1x Dmg. 50% shield for 2 turns. (Cooldown: 2 turns)
Superiority Strike: Cleanse self. Deal 1x Dmg.
Swap-In Invincibility: 100% Shield on Swap-In. Can’t Swap (Bound) for 2 turns.
Armor Piercing Strike: Deal 1x Damage, bypassing armor.
Cleansing Impact: Cleanse self. Deal 1.5x damage. (Cooldown: 2 turns)
Defense Shattering Rampage: Deal 2x Dmg, breaking shields and bypassing armor.(Delay: 1 turn. Cooldown: 1 turn)
Evasive Stance: Act first. Gain 50% chance to dodge direct damage for 3 turns. (Cooldown: 3 turns)
Damage & Health Chart
To survive against powerful opponents like these, you’ll need a few things. And they sound easier than they are for some of us.
- Dinosaurs with enough survivability to take a hit.
- Dinosaurs that break or nullify shields and evasive stance.
- Dinosaurs that pierce armor.
- Dinosaurs that hit like a truck.
So to help us all make lineup decisions, I’ve charted out the damage that Alankylosaurus and Indoraptor do at level 30, and the health they have as well.
|Dinosaur/Move||Health (At Lvl 30)||Damage (At Lvl 30)|
|Armor Piercing Strike||1702|
|Defense Shattering Rampage||3404|
So on turn one, Indoraptor can kick out 2553 damage (without a critical hit) on a single move. On turn two, that goes up to 3404. Which would kill a Level 16 Stegodeus in a single move.
So how do you beat these foes?
You’ll probably need at least two Indoraptor counters on your team. Something that nullifies or something fast enough to clean up (looking at you Tanycolagreus) will likely be a must for even the extremely high level teams.
I’d also recommend something that breaks shields. Alankylosaurus may be the less terrifying of the two dinosaurs, but she can survive a LONG time with 40% armor, and alternating invincibility for two turns and short defense for two turns. Having something that nullifies helps in either case, which makes it flexible.
And if you don’t have tanks with 6k health that can soak up a Cleansing Impact and a Defense Shattering Rampage from Indoraptor, you’ll likely want damage reducers on your team. But remember, Indoraptor’s Defense Shattering Rampage still does 1702 damage at 50% reduction, and she can still use Cleansing Impact to get rid of damage reduction and hit you for 2553.
Another possibility worth trying is to bleed Alankylosaurus and Indoraptor to death, and then just damage reduce and survive for as long as possible. Use things with lethal wound like Suchotator, Spinotahsuchus, or even Suchomimus followed by anything with shields and armor or tons of health. Even an Apatosaurus at level 13 will survive one hit from Indoraptor before going down. So that’ll buy you two turns.
Low Level Players: If you don’t have a prayer, use something that dodges. Ornithomimus, Monomimus, Gallimimus all come to mind. Heck, this challenge may even be difficult for people who have Indorapto or Indominus Rex.
Possible Counters By Rarity (Level Dependent)
Legendary: Stegodeus, Monomimus, Monostegotops, Spinotahsuchus, Tryostronix, Diloranosaurus, Ankyntrosaurus, Pyrritator, Utahsinoraptor, Paramoloch, Indominus Rex
Epic: Stegoceratops, Tyrannasaurus Rex, Gorgosuchus, Monolophosaurus, Spinosaurus Gen 2, Blue, Spinotahraptor, Ouranosaurus, Pyroraptor, Koolasuchus, Baryonyx.
Rare: Suchotator, Einiasuchus, Ornithomimus, Majungasuchus, Gorgosaurus, Spinosaurus
Common: Tanycolagreus, Velociraptor, Allosaurus, Gallimimus, Lythronax, Tarbosaurus, Stegosaurus,
If you manage to pull this off, you’ll end up with an Epic Incubator with a total DNA count based on your current player level. Pretty sweet.
This is by far the most challenging event we’ve faced so far. It’ll prove difficult for teams of level 20 dinosaurs, let alone new or free to play players. You’ll probably need four dinosaurs that can take a good 3000 to 3500 damage (or 1500 to 1700 damage if they reduce damage), and if you survive 7 turns against these monsters, you’ll still need to dish out an average of 1381 damage per turn (so base damage likely needs to be around 800-900 at that pace). Sometimes the bots do us favors by not being super intelligent with swaps and with move order, but don’t assume these Halloween monsters will just use a basic strike. They’re gonna use the full arsenal and hit hard.
No matter what your player level or average dinosaur level, get out there and give this one a shot. The reward is worth it, and the challenge is exciting too.