Monomimus is a pesky, annoying dino to play against. It’s got a perfect moveset (more on that later) and seems to dodge so much. So how do you counter that?

Let’s start by looking at this amazing move kit!

Moves

Distracting Impact Deal 1.5x damage. Target’s damage is reduced 50% for 2 turns.

Cooldown: 2 turn

Evasive Stance Act First. Gain 50% chance to Dodge direct damage for 3 turns

Cooldown: 3 turn

Nullifying Impact Remove Positive Effects. Deal 1.5 damage.

Cooldown: 2 turn

Nullifying Strike Remove Positive Effects. Deal 1x damage.

Passive effects

Immunity All negative effects are deflected.

Thanks to OrangeHeart, the incredible artist partnering up with us, we now even have our very own infographic! This way, people who prefer a visual guide will be served!

So, there’s a lot to unpack here. First up, Immunity, making it unable to be slowed, distracted, or bled. This passive effect is just a tiny part of what makes Monomimus so strong. Evasive Stance is the exact same move as Indoraptor has, giving monomimus 3 turns of a 50% dodge. Distracting Impact is a 1.5x damage move that also reduces opponent damage by 50% for two turns. Finally, Monomimus has two nullifying attacks: Nullifying Impact and Nullifying Strike.

Upper Tier Counters

In its current state, Monomimus isn’t an easily countered dino. Anything you throw at it is potentially going to take large amounts of damage. A couple of legendary dinos that can take out Monomimus the easiest are Monostegotops and Ankytrosaurus. Due to both of these dinos having nullifying moves, it forces Monomimus to be unable to dodge, giving you guaranteed damage (even though you’ll be distracted for 2 turns).

The best way to use Monostegotops against Monomimus is to assume that it isn’t going to dodge. Start with slowing impact, then move into nullifying impact and into a cycle until Monomimus finally goes down.

The best way to use Ankytrosaurus against Monomimus is to keep spamming damage at it with the counter and nullifying strike while saving your thagomizer for when you are not distracted and can hit for a full 1.5x damage.

The best upper tier counter to Monomimus is truly another Monomimus but at a higher level. A higher level Monomimus will 2 shot no matter what. If it comes down to a mirror match in the same level, you better hope your fingers are faster than your opponents on turn 2, or you could suffer a quick defeat.

Lower Tier Counters

I’m truly sorry to tell you that not much else beats Monomimus in a 1v1 fight. Your best hope, if you don’t have any of the dinos mentioned above, is to get as much damage onto it as you can, and bring in Tanycolagreus to clean it up with nullifying impact.

Why not include Tanycolagreus among the ideal counters then?!

Simply because it cannot defeat Monomimus on its own in any way. It requires Monomimus to have already taken a few hits in order to make the final blow! Tanycolagreus requires another dino to take/do damage beforehand.

Some good dinos to get damage on Monomimus: Brachiosaurus, Nodopatosaurus, Kentrosaurus, Stegosaurus, Amargocephalosaurus, Giraffatitan, Ornithomimus, and Apatosaurus. These dinos might not even damage Monomimus very much, but if you can get it worked down, it can make it much more manageable to deal with.

In short: Do’s and Don’t’s

Don’t bother trying to slow down or reduce damage against Monomimus. Focus on trying to restrict its ability to use Evasive Stance, and deal as much damage to it as possible if you have no other options.

Now go get rid of those pesky Monomimus!

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6 COMMENTS

  1. My experience is, that many dinos can take down my Monomimus, because Evasive Stance gives a max of 10% chance to dodge. Been testing it a lot lately and I am close to benching my Monomimus.
    I really don’t like how much of this game is based on luck…

    • I dont know how many times luck has both doomed and redeemed me. Its a part of the game they have to constantly balance. Best think of the game as being in perpetual beta, as they always need to tweak. The Hub recently had a very good article on the RNG. If you havent, best take a peek at it.

  2. Stegodeus takes care of Momo for me most of the time,,, as long as you can get an APR in when it can’t dodge,, you only need to land one other hit,,,,, and stegodeus has the health to last that long, at least at my level. I have the same love/hate relationship as everyone else with Momo,,, I love mine when it works,,, hate it when it gets one-shotted,,, but overall I think it’s a fun part of the game,,, hope they leave it alone.

  3. A very imballanced team wrecker, another totally OP RNG-o-saur. Another factor which causes so much frustration to everyone and makes people hate the game. Hope Ludia addresses this issue and all the problems with the 50/50 dodge moves which breaks the game and makes it less enjoyable all round.

  4. The article also forgot to mention that monomimus currently is among the second fastest dinos in the game after Velociraptor. Combined with its immunity (ie can’t be slowed) and a moveset that involves nullifying (ie can’t buff against it) means that the only viable option really is to nullify it – which means that only a handful of dinos can have a chance against it.

    Given that it’s only a legendary dino IMO its power level is not consistent with its rarity, ie broken.