Please Note: These strike events with level 30 dinosaurs are quite hard. Even level 30 common dinosaurs can pose a real challenge for a team of level 20’s if you don’t play your cards right. We aim to give you the best chance to win, but don’t just use our counters because we said they’re good. Be aware of your team strengths and what you’ve invested coins into. At the end of the day, you’ve gotta survive some brutal attacks and hit through a rough dodge.

Enemy Overview

Step 1:  Velociraptor (30), Ornithomimus (30)

  • VelociraptorStrike: Deal 1x damage.
  • Pounce: Deal 2x Damage, target’s damage reduced by 50% for one turn. (Cooldown: 1 turn)

Remember: Velociraptor is the fastest dinosaur in the game with speed of 132. It will go first unless slowed.


  • Evasive Strike: Deal 1x damage. 50% chance to dodge next turn.
  • Impact and Run: Deal 1.5x damage, auto-swap.   (Delay: 1 turn. Cooldown: 1 turn)
  • Crippling Distraction: Target’s damage reduced by 90% for one turn. (Cooldown: 1 turn)
  • Passive: Don’t Forget IMMUNITY

Damage & Health Chart

We’ve got some scary speed problems here. These two dinosaurs are some of the fastest in the game. And where one hits like a truck and reduces your damage, the other hits like a smaller truck and evades from damage (or reduces your damage) — with Immunity to boot. You’re going to need the following:

  • A tank with enough health to take a massive hit and slow Velo down.
  • Maybe two tanks with enough health to take massive hits and still hit hard back.
  • Dinos that slow down Velo.
  • Potentially dinos that nullify, but probably not necessary.

Here’s our chart of the moves, damage, and health of these monsters at level 30.

Dinosaur/Move Health (At Lvl 30) Damage (At Lvl 30)
Ornithomimus 3282 1702
Evasive Strike 1702
Impact and Run 2553
Crippling Distraction 0
Velociraptor 2370 1604
Strike 1604
Pounce 3208

The total health pool this time around is much lower than the last two Epic Strike events with level 30 monsters, which is good news if you’re rocking a Stegodeus. Even a fresh level 16 Stegodeus can take a clean hit from a Velociraptor, take priority (with Superiority Strike) and deliver a huge blow (leaving the poor Velo one hit away from death).

So how do you beat these foes?


Tanks are going to be your friend. You’re going to need something that can take a hit or two from Velo or Ornitho without falling apart. So your fast dinos and dinos without armor are MOSTLY out.

Think Sauropods (looking at you Nodopatosaurus, Brachiosaurus, Giraffatitan) and of course the big tanks like Stegodeus and Tragodistis, as well as the Kentrosaurus, Ankylosaurus, Wuerhosaurus, and Tuojiangosaurus (if the last two are high enough in level to take a hit or two).

You’re only real hope is slowing down Velociraptor so you can get a few hits in, ideally with Superiority Strike so that you can also cleanse away any distraction. But if you don’t have a Stegodeus yet, there still might be a way.

It’d be pretty sneaky to use something with superiority strike and swap-in-invincibility to beat this strike. Hear me out. Normally Ornithomimus opens with Evasive Strike, and then does an impact and run because of the one turn delay. And normally Velociraptor does Pounce, followed by strike.

This means no matter who is led, if you open with any dinosaur and immediately swap-in-invincibility, you sort of get an edge in either case. If Velo is led, you get to absorb that massive pounce with invincibility, because your swap takes place BEFORE the bot gets to pounce. From there you can Superiority strike to gain two turns of damage and hopefully hit that raptor for a good chunk of health. And on the other hand, if Ornithomimus is led, and you do the same thing (swap-in-invincibility) you have a full health bird ready to rock. So if your next move is Superiority strike and the Ornithomimus does Impact and Run, you are going to slow the incoming Velociraptor, get a free strike, and get a second strong hit before you go down. Even if Ornithomimus does the unlikely and uses Crippling Distraction (which does no damage to you), by using Superiority Strike you cleanse that 90% damage reduction and get to hit the Ornitho instead. Then just Superiority Strike again when it tries to Impact & Run.

Point is, swap-in-invincibility might be a really effective way to deal with the massive turn-one damage that Velociraptor can kick out.

A team of tanks with slowing moves or superiority strike should be able to outlast Ornithomimus and Velociraptor. Having a swap-in-invincibility shield is just a bonus.

One thing you won’t need, however, is nullifiers. Evasive strike only lasts for one turn. And Ornithomimus is unlikely to just repeatedly hit you with that move when all the power comes from Impact and Run. And if you take down Velociraptor, there’s nowhere for Ornithomimus to run, so you should be able to hit hard when Orni tries to get out of dodge.

All in all, this will still prove to be a challenge but it’s far more doable (because of the low health pool between these two dinos) than other strike events with powerful chompers that eat armor and shields. Get your tanks out, and nail those shifty dinosaurs to the ground.

Possible Counters By Rarity (Level Dependent)

Unique: Diloracheirus, Indoraptor, Utarinex, Tuoramoloch, Diorajasaur

Legendary: Stegodeus, Tragodistis, Alankylosaurus, Monomimus, Paramoloch, Rajakylosaurus, Nodopatotitan, Gigaspikasaurus, Diloranosaurus, Allosinosaurus, Ankyntrosaurus, Pyrritator, Utahsinoraptor

Epic: Stegoceratops, Alanqa, Kentrosaurus, Ankylosaurus, Sinoceratops, Nodopatosaurus, Monolophosaurus, Blue, Spinotahraptor, Ouranosaurus, Koolasuchus, Sarcorixis.

Rare: Tuojiangosaurus, Arambourgiana, Giraffatitan, Wuerhosaurus, Diplotator

Common: Velociraptor, Stegosaurus, Apatosaurus, Tanycolagreus


If you manage to pull this off, you’ll end up with an Epic Incubator with a total DNA count based on your current player level. Pretty sweet.

In Conclusion

This strike event may be one of the most difficult strikes by Ludia’s ranking, but it certainly seems more doable for some lower-level players than other strikes have been. As always, tailor your strategy to your team, not our recommendations alone. You still need to hit hard enough to take down these monsters, so using a level 8 Stegosaurus because it’s mentioned above instead of your level 17 Einiasuchus just because it isn’t mentioned above is not advisable. Use the strong stuff you’ve come to know and trust in the arena, just be aware that you’ll need to take a hit to make it through this thing alive.

Good luck out there! Let us know how it goes!

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  1. I think the best option is, to start with Velo (lvl20).
    When the strike start’s with Orni, you outspeed her with that Pounce. You loose Velo, swap Stegodeus(also lvl 20) inside and choose ‘Thagomizer’, Orni is going to use ‘Impact an Run’ and the lvl 30 Velo takes more than 1k damage, so you can kill her the next round and Stego still has more than 2,2k hp.
    Next step, swapping in Alankylo for that Shield, when Orni attacks. Use “Invincibility”‘ and you have one extra round for killing Ornithomimus.

    Just my thoughts about that strike 🙂

    No opponent crits expected…of course:D

  2. Was little bit lucky….but won the battle with the following dinos
    Tanycolagreus (lvl 13)
    Kentrosaurus (lvl 13)
    Erlikosaurus (lvl 12)
    Sarcorixis (lvl 11)
    Started with Tany of course I got Ornithomimus
    Turn 1: Tany took Evasive from Ornithomimus and hit it with Nullifying impact
    Turn 2: Ornithomimus KO my Tany with Impact and run
    Next I brought in Kentro as I know I am going to get velociraptor
    Turn 3: Used Instant distraction from Kentro and got away with the pounce from raptor
    Turn 4: Took the 1 damage strike from raptor and hit it with superiority strike which slowed the raptor
    Turn 5: used Thagomizer which again slowed raptor, but it KO my Kentro with pounce
    Next brought in Erliko as raptor is slow I can go first
    Turn 6: used the Minimum Speedup which KO the raptor
    Next Ornithomimus comes in but still I am faster because of Minimum Speedup
    Turn 7: Rampage from Erliko and it took Evasive from Ornithomimus
    Turn 8: Erliko used Strike and Run
    Lucky I hit through the dodge and I KO Ornithomimus
    My plan was to swap to Sarcorixis as it has the swap in shield to take the next hit from Ornithomimus and hoping to hit atleast once with Sarcorixis to KO Ornithomimus. But any way I am happy that I got the Epic incubator.

    I put this up for those who are lower level just like me (I am at level 9 and my dinos are around 12 lvl) and this is my 3 epic incubator from strike tower. 🙂

  3. The invisibility bug causes nothing but issues with this meaning I cannot complete it get the ornithomimus to one hit left but bugs out when I use trag invisibity bit unfair meaning I’ll not complete this ludia his bug has been on going for weeks in strikes will we get compensated for this guess not

  4. Just played this strike event and could have sworn it gave an evasive strike when it didn’t chose it but I thought, I’ve got some cash I’ll play again. I defeated the velo with my indom and then swapped in my alanqua.
    This time the ornith was taking the whole alotted time to take its go and didn’t even finish off my alanqua before saying defeat? Wtf! I had level 18 deus and 15 nodo left to use.
    How do I report this to get what I am owed. Surely the game records outcomes of the battles
    Please help

  5. Do it, no one dino lost 🙂 Start with Monostegotops L20 that hit Ornithomimus with Nullifying Impact, then Orni use chicken & run so velociraptor take Slowing Impact, then died without having hit any time.
    I swamp into Ankyntrosaurus L19 that killed Orni.

  6. No chance because of an opponent crit (Velo pounce….).
    The first time no problem beating this strike event and a month later no option to win because of one lucky punch…..and that’s exactly the reason why i will never put a single cent on this game. As long as luck/rng overweigh strategy and skills i’m not willing to invest my money into a game-.-

      • RNG in a certain way is needed. The problem is:
        JWA is too much RNG-Based, starting with creating Hybrids/darting dinosaurs
        . It’s a coinflip if you generate 10 DNA or 100 DNA.
        . It’s a coinflip if the dino escape during darting
        . It’s a coinflip if you get a balanced fighting team.
        . It’s a coinflip if you get a crit
        . It’s a coinflip if stunning work’s
        . It’s a coinflip if cloak works

  7. This is all really terrible advise. From the behavior of the AI, to the recommend dinosaurs. To underplaying the importance of nullify… I wasted my attempts using this advise, something I’ll never do again.