UPDATE: It’s worth mentioning this strike event comes out this Saturday. Should’ve put that in the post. We are basing this guide off of the leak that took place on Reddit showing these two level 30 dinosaurs as the enemies we will face for Saturday’s strike.

Please Note: These strike events with level 30 dinosaurs are quite hard. Even level 30 common dinosaurs can pose a real challenge for a team of level 20’s if you don’t play your cards right. We aim to give you the best chance to win, but don’t just use our counters because we said they’re good. Be aware of your team strengths and what you’ve invested coins into. At the end of the day, you’ve gotta survive some brutal attacks and hit through a rough dodge.

Enemy Overview

Step 1:  Velociraptor (30), Ornithomimus (30)

  • VelociraptorStrike: Deal 1x damage.
  • Pounce: Deal 2x Damage, target’s damage reduced by 50% for one turn. (Cooldown: 1 turn)

Remember: Velociraptor is the fastest dinosaur in the game with speed of 132. It will go first unless slowed.

 


  • Evasive Strike: Deal 1x damage. 50% chance to dodge next turn.
  • Impact and Run: Deal 1.5x damage, auto-swap.   (Delay: 1 turn. Cooldown: 1 turn)
  • Crippling Distraction: Target’s damage reduced by 90% for one turn. (Cooldown: 1 turn)
  • Passive: Don’t Forget IMMUNITY

Damage & Health Chart

We’ve got some scary speed problems here. These two dinosaurs are some of the fastest in the game. And where one hits like a truck and reduces your damage, the other hits like a smaller truck and evades from damage (or reduces your damage) — with Immunity to boot. You’re going to need the following:

  • A tank with enough health to take a massive hit and slow Velo down.
  • Maybe two tanks with enough health to take massive hits and still hit hard back.
  • Dinos that slow down Velo.
  • Potentially dinos that nullify, but probably not necessary.

Here’s our chart of the moves, damage, and health of these monsters at level 30.

Dinosaur/Move Health (At Lvl 30) Damage (At Lvl 30)
Ornithomimus 3428 1459
Evasive Strike 1459
Impact and Run 2189
Crippling Distraction 0
Velociraptor 2371 1581
Strike 1581
Pounce 3162
DON’T FORGET: Fastest Dino IN THE GAME

The total health pool this time around is much lower than the last two Epic Strike events with level 30 monsters, which is good news if you’re rocking a Stegodeus. Even a fresh level 16 Stegodeus can take a clean hit from a Velociraptor, take priority (with Superiority Strike) and deliver a huge blow (leaving the poor Velo one hit away from death).

So how do you beat these foes?

Strategy

Tanks are going to be your friend. You’re going to need something that can take a hit or two from Velo or Ornitho without falling apart. So your fast dinos and dinos without armor are MOSTLY out.

Think Sauropods (looking at you Nodopatosaurus, Brachiosaurus, Giraffatitan) and of course the big tanks like Stegodeus and Tragodistis, as well as the Kentrosaurus, Ankylosaurus, Wuerhosaurus, and Tuojiangosaurus (if the last two are high enough in level to take a hit or two).

You’re only real hope is slowing down Velociraptor so you can get a few hits in, ideally with Superiority Strike so that you can also cleanse away any distraction. But if you don’t have a Stegodeus yet, there still might be a way.

It’d be pretty sneaky to use something with superiority strike and swap-in-invincibility to beat this strike. Hear me out. Normally Ornithomimus opens with Evasive Strike, and then does an impact and run because of the one turn delay. And normally Velociraptor does Pounce, followed by strike.

This means no matter who is led, if you open with any dinosaur and immediately swap-in-invincibility, you sort of get an edge in either case. If Velo is led, you get to absorb that massive pounce with invincibility, because your swap takes place BEFORE the bot gets to pounce. From there you can Superiority strike to gain two turns of damage and hopefully hit that raptor for a good chunk of health. And on the other hand, if Ornithomimus is led, and you do the same thing (swap-in-invincibility) you have a full health bird ready to rock. So if your next move is Superiority strike and the Ornithomimus does Impact and Run, you are going to slow the incoming Velociraptor, get a free strike, and get a second strong hit before you go down. Even if Ornithomimus does the unlikely and uses Crippling Distraction (which does no damage to you), by using Superiority Strike you cleanse that 90% damage reduction and get to hit the Ornitho instead. Then just Superiority Strike again when it tries to Impact & Run.

Point is, swap-in-invincibility might be a really effective way to deal with the massive turn-one damage that Velociraptor can kick out.

A team of tanks with slowing moves or superiority strike should be able to outlast Ornithomimus and Velociraptor. Having a swap-in-invincibility shield is just a bonus.

One thing you won’t need, however, is nullifiers. Evasive strike only lasts for one turn. And Ornithomimus is unlikely to just repeatedly hit you with that move when all the power comes from Impact and Run. And if you take down Velociraptor, there’s nowhere for Ornithomimus to run, so you should be able to hit hard when Orni tries to get out of dodge.

All in all, this will still prove to be a challenge but it’s far more doable (because of the low health pool between these two dinos) than other strike events with powerful chompers that eat armor and shields. Get your tanks out, and nail those shifty dinosaurs to the ground.

Possible Counters By Rarity (Level Dependent)

Unique: Diloracheirus, Indoraptor, Utarinex, Tuoramoloch, Diorajasaur

Legendary: Stegodeus, Tragodistis, Alankylosaurus, Monomimus, Paramoloch, Rajakylosaurus, Nodopatotitan, Gigaspikasaurus, Diloranosaurus, Allosinosaurus, Ankyntrosaurus, Pyrritator, Utahsinoraptor

Epic: Stegoceratops, Alanqa, Kentrosaurus, Ankylosaurus, Sinoceratops, Nodopatosaurus, Monolophosaurus, Blue, Spinotahraptor, Ouranosaurus, Koolasuchus, Sarcorixis.

Rare: Tuojiangosaurus, Arambourgiana, Giraffatitan, Wuerhosaurus, Diplotator

Common: Velociraptor, Stegosaurus, Apatosaurus, Tanycolagreus

Reward:

If you manage to pull this off, you’ll end up with an Epic Incubator with a total DNA count based on your current player level. Pretty sweet.

In Conclusion

This strike event may be one of the most difficult strikes by Ludia’s ranking, but it certainly seems more doable for some lower-level players than other strikes have been. As always, tailor your strategy to your team, not our recommendations alone. You still need to hit hard enough to take down these monsters, so using a level 8 Stegosaurus because it’s mentioned above instead of your level 17 Einiasuchus just because it isn’t mentioned above is not advisable. Use the strong stuff you’ve come to know and trust in the arena, just be aware that you’ll need to take a hit to make it through this thing alive.

Good luck out there! Let us know how it goes!

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