Jurassic World Alive update 1.7 is here which brings so much amazing stuff, and as such we tend to take a peek behind the scenes to see what types of things are hiding in the code! There is SO MUCH much new stuff and we are excited more than ever to share it with you all. As always, with datamined info, one has to keep in mind that the findings could be fully implemented, could be used in a much much later patch (looking at you Pachy) or could be never implemented in the game at all. Events can change anytime, and as we learned from the last armor week, it’s always possible Ludia makes a change we can’t see, like when they exchanged Euoplocephalus for Scolosaurus without needing any update to the game. Or the Easter event, which was not listed in the 1.6.25 APK, but was still somehow used.
Be warned, the information below has many spoilers! If you do not wish to know this information, stop reading now and check out our Dinodex instead.
Admittedly, this was something MNBrian caught after the datamine of 1.6.25 occurred, so we didn’t include it in any articles as we knew it would likely not be implemented until a new patch, but there are four new arenas listed in the code. Now that we know the Amusement Park is being used in Tournament mode, we expect these four arenas to fall in the same category. They could be used for Tournaments later on, or maybe for something Ludia has planned that we don’t yet understand.
One thing is for certain, we’re almost sure these four arenas are associated with the phrase “Live Operating Events” that Ludia used to describe how to get free stat boosts. If that is true, and if Tournaments = Live Operating Events, that could mean we could WIN stat boosts via Tournaments. Or it could mean there’s even more crazy things to come… perhaps some kind of boss battle system? Would’t that be awesome? Pure speculation, but Ludia is no stranger to using specific words for specific things, and they specifically say “Live Operating Events” instead of “Tournaments.” There has to be a reason for that right?
The current APK lists the following four new arenas which seem to have been configured to be used in special Tournaments and Live Operating Events:
- Lockwood 2
- Amusement Park
Can’t wait to see how that works out!
New Dino Stats:
While we always get some of the new dinosaur statistics in patch notes, often others are a bit cryptic. While some are straightforward, like when they say something has “speed that rivals Diorajasaur” — which is code for — “this dinosaur has the same speed as Diorajasaur,” Ludia mentions things like “Damage that rivals that of Erlidominus,” which could mean 1500, or 1400, or even 1350. Other times, they don’t say anything about a particular stat.
Here’s what we found!
|Dino Name||HP||Attack||Armor %||Speed||Crit %|
The BIG FIND
When we first caught this line of code, we didn’t believe our eyes. Introducing stat boosts for Speed, Damage and Health was a HUGE change-up to this game. Massive. But apparently Ludia isn’t done throwing us enormous curve-balls. Because they have something even bigger planned. And it’s absolutely insane.
We uncovered something truly astonishing. The game code shows not only stat boosts for those three qualities, but also stat boosts for critical chance and armor as well. These boosts are not fully implemented yet, and there’s no structure of code to show us much more than that they exist, so the game would need an update to use them. Still, the thought of more than 40% crit chance Thoradolosaur, or even a Dilorachierus with 30% armor, is insanely scary to say the least.
Unannounced Move Change with HUGE Implications
Another insane thing we found in the code was something we had to test repeatedly before we believed it. As it turns out, despite the tooltip still showing Swap-In Stun at 66%, the code shows something very different. The code shows Swap-In Stun has a 100% chance of succeeding, not 66%.
And sure enough, we never missed a Swap-In Stun in our testing. This has MASSIVE implications for dinosaurs like Edmontoguanadon, Maiasaura, Pachycephalosaurus, even lower tier dinosaurs like Tenontosaurus, Edmontosaurus, or Iguanadon.
If this isn’t a mistake, and it actually sticks, that means Swap-In Stun is potentially just as powerful as Swap-In Dodge and Swap-In Invincibility. Not only would this counter a Swap-In Shattering Rampage from a Dracoceratops or DG2, but this guarantees a FREE swap on anything with this swap-in action.
New Boss Strike:
We caught a new boss strike in the code, and it looks a little challenging. Let’s just hope this trio of counter-attackers and armored dinosaurs don’t come equipped with stat boosts. Because if or whenever that happens, that’ll be rough.
- Level 30 – Trykosaurus, Scolosaurus and Rajakylosaurus
- Level 30 – Dilophosaurus, Pyroraptor
Weekly Themed Event Changes:
While there are no new events listed in APK, there are many important changes in current weeks. We have already seen few (like Miragaia in counter attack week instead of Majundasuchus). Do note that Ludia no longer needs new code in the APK to release new themed weeks or change existing weeks as we mentioned in the introduction. One week that caught our attention was Fierce week. Baryonyx was added to the EPIC Dino pool and Irritator Gen 2 was added in common pool (yay for more attempts). However, Kaprosuchus replaced Irritator as rare Dino, making progress on Magnapyritor even more difficult.
Here are all the changes for the themed weeks:
- Fierce Week lost Nundasuchus, Irritator, and Ophiacodon and gained Baryonyx, Irritator Gen 2, and Kaprosuchus.
- Counter Attack Week lost Majundasuchus and gained Miragaia.
- Armor Week lost Euoplocephalus and gained Scolosaurus.
- Hybrid Legacy Week lost Kaprosuchus and Nundasuchus and gained Parasaurolophus and Stegosaurus.
This release brings so much content to the table, and we are excited to see how this game progresses in the near future. We are hopeful Ludia will hear our cry and add Irritator back into themed weeks, maybe all themed weeks, or just make it a local spawn at all our houses (hint hint).