Langrisser Mobile Dieharte Talent
Crit inceased by 20%. After eliminating an enemy, will trigger [Smoke]: All damage taken decreased by 30%. Lasts 1 turn. 1-turn cooldown.
Dieharte Class Tree
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of troop increase by 30%.
[Passive] When initiating combat, damage increases by 10%. When mobility left is not zero, it’s possible to attack again after attacking.
|SKILL||SKILL：Crit increased by 20%.|
Elite horse archer
|SKILL||SKILL：When initiating combat, 30% chance to reduce enemy’s DEF by 20%. Lasts 1 turn.|
[Passive] If Crit Damage is dealt when entering battle, 1 extra damage can be triggered after battle.(Damage= 2x Hero’s ATK).
|SKILL||SKILL：When initiating combat, damage taken is decreased by 10%.|
|SKILL||SKILL：When HP is above 80%, damage taken is decreased by 10%.|
[Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, it’s possible to attack again within extra 3 blocks.
|SKILL||SKILL：When initiating combat, damage taken is decreased by 20%.|
|SKILL||SKILL：When initiating combat, Crit increases by 20%.|
Passive] Crit increased by 10%. When damage is dealt, 50% chance to nullify enemy’s passive skills. Lasts 2 turns. Critical hits are always successful.
|SKILL||SKILL：Crit increased by 30%, ATK increased by 15%.|
|SKILL||SKILL：Before initiating combat, 75% chance to reduce enemy’s mobility by 2 and decrease DEF by 20%. Lasts 1 turn.|
Light of Hope
[Faction Buff] Active skill. ATK & DEF increase significantly for all allies with Origins of Light within range. Grants the buff: When troop has 5 or more buffs, all stats increase by 15%. Lasts 4 turns.(Cannot be stacked by other Faction Buffs)
[Physical Damage] Ignore guards and single enemy directly, dealing 1.3x damage. Before battle, drains at most 2 buffs from the enemy.
|SKILL||SKILL：ATK increases by 20%.|
|SKILL||SKILL：When soldier HP is above 80%, ATK & DEF increase by 30%.|
[Passive] For every 1 block moved before battle, Troop Crit increases by 5%, Crit Damage increases by 5%. (Up to 15%)
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. After battle, enemy`s Mobility -2 and cannot guard. Lasts 2 turns. Cannot be dispelled.